What if I told you this effect was made in 2m?
Want to see how? Process in comments 👇👇👇

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Chirality is important in drug development since chiral molecules look similar, yet have completely different chemical properties.

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Tikitere - New Series

Ray-marching is so exciting to me! I’m exploring Fractal Brownian Motion and more complex lighting. I’m thinking about going back to basics soon though. There seems to be a boundless amount of things to learn.

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Some new sketches from following the course. My idea: A mushroom explosion, where a 2nd explosion happens and rips the existing smoke appart. Currently I'm blocking out shapes, forms & volumes of the smoke.

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(🇰🇷) Synnara
— Realtime Chart 02:30 PM (KST)

NCT DREAM — Hot Sauce




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Geoamorphism - 03

In this final piece the world shifts, while also looping through an additional dimension. The definition part of the look is marching through an aggressive polar log lens. Loving the rgb displacement in this one.

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Blender multi-user greasepencil animation with
Try the addon! Realtime collabs in Blender are a very new and powerful tool!
https://t.co/RHUon0lpbO

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I'm following the course from and here are my 1st results (+iteration steps). First steps are small studies. Next will be bigger concepts. If you want to follow the whole process, you can join my diary: https://t.co/Xx9Bb1o7P4

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の新作として頒布した『ぱぐとりーのRealTimeAttacker』につきまして、ありがたいことに持っていった分は完売致しましたため追加は暫くありませんが、『ぱぐとりーの水上速度記録』の方はまだ幾許か余裕があるので、近く何処かへと委託すると思います。
詳しくはまた後ほど!

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Yep :‘)

I got so slow and tired with keeping up the art in realtime, but happy I did this sketch even if late ♥︎ glad u guys could meet up!

https://t.co/g990rU9xda

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さておき!もう何時間かしたらゲームマーケット春がはじまるね!
ぱぐとりーは土曜日の『ウ05』に出展するよ!
新作は協力型目隠し数字並べの『水上速度記録』、対戦型ハック&スラッシュ系ゲーム『RealTimeAttacker』のふたつだよ!
よかったら遊びに来てね!ヽ(=´▽`=)ノ

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trying out the time laps in Realtime of the pic was 15 minutes. Interesting feature

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And even more wonderful things happen when you give the shader to some proper artists :P

Model and textures by Nenad Nesovic
Based on the Skullmobile concept by Jake Parker
Rendered in Unity

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