画質 高画質

gingko | a:7 s:1702 d:0.4740 w:100 ns:2.8643 np:8.2531 nb:13

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Procedural Hard Surface Design With

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gingko | a:9 s:3062 d:0.4307 w:120 ns:0.7025 np:6.6208 nb:14

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Procedural Hard Surface Design With
Vellum等、複数Solverを使用しているのでレスポンスが遅く、ガチャ感は無い…

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今週、何もやってないじゃん!と、思ったが、まだ水曜だった。
とりあえずシードガチャを…

Procedural Hard Surface Design With

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procedural nugget

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Procedural Hard Surface Design With
remesh。一箇所手を入れたら超安定した。基礎部分大事。

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procedural modeling is fun

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Substance Designer Beginner Quick Tip 33 ( Twigs Base)

Method to make a twig base with multiple subtwigs


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Working on bringing a new eye stack to life. Part procedural, part painted images, all based on object coords, so projected from rigged empties (including displacement). Takes a lot of nodes, but not actually that complicated

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today I made a weird procedurally generated landscape that you can just walk through forever

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Procedural Hard Surface Design With &
Vellum cloth セットアップHDA UI整理。布の皺を控えめに。

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