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gingko | a:7 s:1702 d:0.4740 w:100 ns:2.8643 np:8.2531 nb:13 #generative #geometric #ProceduralArt #python #bot
c686a106-3e4b-4062-8993-f689cb3d93ff #generative #art #procedural #creativecoding
gingko | a:9 s:3062 d:0.4307 w:120 ns:0.7025 np:6.6208 nb:14 #generative #geometric #ProceduralArt #python #bot
d3d42774-e112-46cd-ac82-27eb610dbdf7 #generative #art #procedural #creativecoding
#Adventure #indiedev #gamedev #indie #games #XYLITH #Procedural #construct3 #Procgen Explore Deeply Procedural World.
Procedural Hard Surface Design With #Houdini
Vellum等、複数Solverを使用しているのでレスポンスが遅く、ガチャ感は無い…
今週、何もやってないじゃん!と、思ったが、まだ水曜だった。
とりあえずシードガチャを…
Procedural Hard Surface Design With #Houdini
flowight | flowers:6 lines:512 #generative #geometric #ProceduralArt #python #bot
3941cc65-c4f0-42fc-8db8-4afcfea05e50 #generative #art #procedural #creativecoding
Procedural Hard Surface Design With #Houdini
remesh。一箇所手を入れたら超安定した。基礎部分大事。
Substance Designer Beginner Quick Tip 33 ( Twigs Base)
Method to make a twig base with multiple subtwigs
#SubstanceDesigner #Quicktip #Procedural #Details #CG #Texturing #3dart #stylized #cgi #techart
#Substance #textures #materials #madewithsubstance
200720_133147_D.clj https://t.co/f3mJ1ZwhMo #ProceduralArt #generative
1778e27a-707c-4896-89ae-1ed2946cf326 #generative #art #procedural #creativecoding
Working on bringing a new eye stack to life. Part procedural, part painted images, all based on object coords, so projected from rigged empties (including displacement). Takes a lot of nodes, but not actually that complicated #b3d #blender3d #bnpr
today I made a weird procedurally generated landscape that you can just walk through forever
200720_003118_a.clj https://t.co/z7CgjBNaZz #ProceduralArt #generative