画質 高画質

As you can see, interiors in are quite important to us. We use them partially as storytelling elements, to communicate current situation in the game and also to show something more personal about our characters.

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This is Glow, a character I'm making for a school project. Originally she was going to be a but I repurposed her for this game my classmates and I are making. Will animate her soon.

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Right now I'm doing a lot of very different stuff on our game . From polishing the level design and finishing up the GUI to drawing stuff for our in-game cutscenes. So here's one non-spoiler wip pic from our flashback cutscene.

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I think it's probably been over 10 years since I last did pixel art.
I'm pretty out of practice but I just wanted to share a sketch to pixel WIP.

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Here's another one of the band's members, Red!

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If you're still one of those who don't know that I'm drawing creatures and illustration . Do not waste any more time, and visit my
https://t.co/Vaau5OMKlc

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When I lazy to design all of characters, I can use this ink style avatar system.

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New logo and character designs, whole production is undergoing a massive facelift!
Here's Blue!

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Here's a little behind the scenes death animation for

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Throwback Thursday again. Top picture is my original concept for Saloon interior in . Bottom one is from the game, we added a second staircase, the stage and a whole new left section. We only need to add a few NPCs and some aesthetics.

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3 hour game jam challenge this Saturday? - do you dare to try? Join the jam -> https://t.co/r3Id1TZmV0 and see what game can you make! Last week's winners are https://t.co/oIUgcgNzKp and https://t.co/V5CdkYoXbA

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A side project I've been messing around with called Rainbow Dawn.

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Little tease of our swamp level around Eastwood river in . It's full of rotten vegetation, with even more traps, abandoned ghost towns, somehow still working sawmill... And of course a river steam boat is a must.

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EXUTUS:
Embody a space ranger who offers his vision of peace by violence to planets of distant galaxies.

Beat'em Up game project on 4

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I'm not gonna lie, we struggled with this particular level in for some time. It's inspired by civil war and it's going to be quite intense, pretty epic and full of battle action. Yet we still have to polish it a bit here and there.

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