画質 高画質

Do you think that a Deathwalker is not very harmful? Well you'd be gravely mistaken. With one, powerful stomp, it can knock down your entire team of Hunters

Vote for on IndieDB: https://t.co/FxiJVDg4aC

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"It's hard on the knee!" 3-point-landing now in the game when you fall too deep.

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Nuestros héroes se preparan para la batalla. Ilustración en proceso

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A Adventure in the ?
Play https://t.co/b5ppjXenfs.N. ! it's and totally !
Discover it on indiexpo!

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Trying to make our explosions look more "explodey" while cutting off the blast radius with obstacles. 💣

What do you folks think?

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Furthermore, can't decide which dissipation I like the most. - Dissolve:

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Animation Walk Cycles! Fixed up Sally's down cycle and have done up a disciples walk cycle and design! Tell us what you think! 1/2

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Starting strong. Character sprite is fully animated and moving, item detection coming soon.

0 9

shrine maidens programming for ▮Aftertile▮ 🌸💻

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This takin a peep at our render pipeline for At runtime, upright assets are tilted to the cam and ground assets are stretched slightly vertical. We then apply all kinds of 2d sorting to handle remaining layering.

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Target/strafe closest enemy and shield blocking works with push back now.

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Finally perfected the scene transition effects! :)

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