画質 高画質

drawing-machine | loop:15714 a:12.005 b:12.005 p:10.005

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久しぶりの
Procedural Hard Surface Design With
remeshを改良したが、この作例への効果は少ない。

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Played around a lot with procedural shaders and Ocean modifier to make various types of water for my film. Also, I put a free Sea shader at my Patreon for all my Patrons to enjoy :-) https://t.co/SnsWwD1V79

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I made an anime dude using 's Procedural Toon Shader.

Pillowfort version:
https://t.co/gnHWgfUcLT

NG version:
https://t.co/X10HmimE6d

And yeah! I also have Pillowfort now.

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gingko | a:6 s:4379 d:0.5390 w:98 ns:1.4961 np:6.5704 nb:7

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gingko | a:8 s:2898 d:0.6480 w:177 ns:1.5796 np:6.9871 nb:10

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