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Merry Christmas!! It’s golem Tuesday and we are feeling extra merry today!

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Merry Christmas! ★~(◡ω⊙✿)
Don't ask what's going on here ಠ◡ಠ

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I'm starting to do some of the sector design and artwork for the different biomes. I still need to add the transitions between biomes so it's more natural though.

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The idle animation for Main Character 1/2! Female version to arrive in the coming days.

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Happy Friyay everyone! It’s nearly Christmas and out concept characters are getting their own accessories as gifts! Are you ready for the big day?!

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This is Sna-ke-eyes, our indi-ant shaman in . He's possibly the last surviving member of once proud nation and surely my last tweet for this year. Have a great holiday, everyone. More stuff coming next year.

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Since finishing up the tiles for one of the stages, I decided to start on conversation portraits for my game. This is the mayor of the small town

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When I started designing our close-range enemies for I had 3 simple rules in mind: 1. they need to be strictly melee, 2. they should be cockroaches and 3. they will look like chaps that you would expect in a proper old school bar brawl.

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We let design her own character for card art and I love her!

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We've paid attention to the glitches and problems found in T3ngist 1.0, and quickly went back to fix them, and now it's all good... right?
https://t.co/v3x6mYw7XQ

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Here, Keywords Studios, Art Service Line Director Ashley Liu shares her experience and insight on modern game development and building an effective animation team. https://t.co/BYiuUtE2PM
via

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Demolishers in are possibly our least western-like enemies. They are more like miners or railroad construction workers. I wanted them to look small, chubby and a bit sneaky. And for some reason I think that weevil beetles are kinda cute.

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