This is super cool. coded a Top Down render for ".Map" files. It's super cool to see maps in this way. Check out some of the community maps users have posted so far.



GitHub : https://t.co/4E9jbk2vjE

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I thought my last autumn piece would make a lovely wine label, so here's the mock-up. I really like how the warm palette turned out. It would be great to work on a wine label series!

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Some wine label illustrations I made recently that ended up getting canned. Too bad, but I was happy with where they were going.

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I'm working on a level in not sure if I can make it in time for the mapping "Sewer-Jam-2". It's my first quake map ever and I'm expecting technical difficulties due to my lack of exp. But oh my god it's so much fun!😍🥰#leveldesign

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Here is my combat arena design homework for the XYZ School course.

For more:
Natalia Stepanova - Combat arena blockout https://t.co/wSOLPmvDjS

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En the Crown of Wu ( ) diseñamos muchas cosas molonas que luego evolucionaron por su propia naturaleza y gameplay!! Aquí dos ejemplos sacados del baúl del abuelo

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Some noticeable changes to puzzle structure coming in a "hotfix" tomorrow. I won't explain why these changes were made as it would defeat their purpose, but hopefully they guide players better through the puzzles in the demo!

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The HUB is based on the Dharmachakra, btw. :3c

Got to insert some religious symbolism when possible. x3c

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I love lighting when making maps in Doom Builder.

There's something inherently satisfying when I draw shadows from scratch, and in return, I convert a monotone part of the map into one with depth and contrast.

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