Took another stab at making some roof tiles in Substance Designer 🏠

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Little bit left to do with the store branding but here is how the convenience store signage looks right now.

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Some of you may have been waiting for this: now includes new bakers: height, bent normal, and opacity (here we can appreciate how bent normals improve the occlusion and reduce light-leakage) - https://t.co/6KxTmEhqQj

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I have no idea what an arcane is so I did this.

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Took longer than expect and still learning how to make something like this (graph is a mess), but here is my attempt at Prompt 2: Secure.

Made a safe.

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Mayterials day 23-24: Remnants.
Fossils are remnants of the past 🐚
I'm showing them under this post 👇



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I FORGOT TO POST HIM.. mr fishy sword ‼️ ‼️
🐟

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Bulk of modelling done for 3rd day for Big capital ship and a warp gate!

Stimdealer is working on code... and joined us 🥳

page is up: https://t.co/0nUVqdqkTA

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Day 21 - Obsidian

Had a bit of a break, mostly due to me being busy with school stuff. Not giving up on this, though!
This one is heavily inspired by 's and 's work

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Mayterials day 15-16: Stack.
For this one I made a leaves stack.
I'm showing a bit of my process under this post 👇



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Every project has a lot of work that goes into it behind the scenes, here are some of the sketching, 3d printing, and process that went behind the making of the collab with Adobe Substance 3D.

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