画質 高画質

For today, here's one totally out of context view into the lair of a feral spider from our game .

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Princess vivid and the full set of "normal" monsters she has to battle!

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As you can see, interiors in are quite important to us. We use them partially as storytelling elements, to communicate current situation in the game and also to show something more personal about our characters.

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This is Glow, a character I'm making for a school project. Originally she was going to be a but I repurposed her for this game my classmates and I are making. Will animate her soon.

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Right now I'm doing a lot of very different stuff on our game . From polishing the level design and finishing up the GUI to drawing stuff for our in-game cutscenes. So here's one non-spoiler wip pic from our flashback cutscene.

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Lots of stuff going on behind the scenes so we've been a bit quiet. Sorry! In the meantime, here's an awesome edit of Jet and Hamon that one of our community members did for us!

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I think it's probably been over 10 years since I last did pixel art.
I'm pretty out of practice but I just wanted to share a sketch to pixel WIP.

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Here's another one of the band's members, Red!

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If you're still one of those who don't know that I'm drawing creatures and illustration . Do not waste any more time, and visit my
https://t.co/Vaau5OMKlc

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When I lazy to design all of characters, I can use this ink style avatar system.

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We really enjoyed this review of and the psychological effects of our gameplay! 💛💙💛💙 This was fascinating ! https://t.co/wOnZ3hbhGs

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New logo and character designs, whole production is undergoing a massive facelift!
Here's Blue!

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Here's a little behind the scenes death animation for

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Throwback Thursday again. Top picture is my original concept for Saloon interior in . Bottom one is from the game, we added a second staircase, the stage and a whole new left section. We only need to add a few NPCs and some aesthetics.

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