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e2d6edda-8992-4e79-96b0-8213f59fa577 #generative #art #procedural #creativecoding
Artist: @trngstrngs
Title: "Procedural World - 2,008 Children"
Release Date: 06/10/20 (6 10 NICE)
Cat No.: 60NICE01
Limited to 600 vinyl copies worldwide. No represses.
PRE-ORDER HERE: https://t.co/Vhy5q3tJ6W
PREMIERE + FEATURE BY SBVRSV HERE: https://t.co/FByX8uIYJh
cover art for @trngstrngs’ EP "Procedural World - 2,008 Children" off the new @60NIC9 🥀🌕
7295ca1c-81cd-41be-819e-24e1b0e6dc24 #generative #art #procedural #creativecoding
862ca2ab-6158-4452-ada0-892500e0c38a #generative #art #procedural #creativecoding
Levels have procedural generation. Some of the pieces are hand-made to simulate natural scenery.
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#gamedev | #indiedev | #indiegame | #gameart | #steam | #roguelite | #roguelike | #race | #rpg | #pcgame | #unity3d | #madewithunity | #pc
ec97448a-1547-4d3f-85d3-1177e2dfb6d8 #generative #art #procedural #creativecoding
Take your Blender & Eevee motion graphics skills to the next level with RTMG.
Over 11 hours of training covering procedural modeling, quick animation techniques, shading tricks, lighting tips, Eevee optimizations and more! https://t.co/URCnTD5nTT
ZBrush の落書きから、
Procedural Hard Surface Design With #Houdini
胸から突き出たエンジンのヒートシンク的な物が良い。
Something I like about this as a reference library is, the animations are actually quite dry! No stylization. They could use more weight. I bet they were procedurally generated. They are the perfect template for artists to add their own flair on top!
「すまんな息子よ、父は原型にZBrushとやらを使うぞ」
Procedural Hard Surface Design With #Houdini
手が汚れなくて良い…
0255b557-c141-43b1-b40f-ac18a72ffe47 #generative #art #procedural #creativecoding
silk | loop:259-238-191 ainc:2.18-1.14-0.59 #generative #geometric #ProceduralArt #python #bot
休日の最後は、長男が作った粘土を元に
Procedural Hard Surface Design With #Houdini
腕太ロボ。良いなー。
自分が作った粘土を元に
Procedural Hard Surface Design With #Houdini
パラメーターをいじっていたら、ベベルの安定かを思いつき実装。満足。
Mesh Creation № 28802
#mesh #flower #math #symmetry #pattern #generative #procedural #art #creativecoding
長男が作った粘土を元に
Procedural Hard Surface Design With #Houdini
「せっかく作った詳細なディティールが潰れている、全然ダメ」と叱られたので、
シンプルにスキャンデータの法線と位置をクラスタリングし面を出してみる。拘りの胸の窪みや頭部ディティールも出た。良さそう。
#b3d #blender3d How to make a fancy shadow procedurally using #nodes #sverchok