new enemy + weapon (done in a way which requires the least possible amount of animating)

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So on one side, I made an editor of the weighted undirected planar graph of city streets… on the other, those streets will have to be unrealistically wide if I want to see people walking around 🤷‍♂️

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My game concept that I designed on the transformation between solid, liquid and gas. 🕹️ What do you think?

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The first game in the history of Cool Beans Productions is At Dawn's Edge, an MSX inspired adenture game taking place in the dark future of Megacaracas, Venezuela.
Can you get the hell out of the city before sundown?

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Streaming in a few minutes over on https://t.co/PmrtHFqv7l, come swing by with and myself as we play around with the latest build! Gonna be a fun night :)

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Finally I prepared the main character of the game

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The important thing is that I'm still working on this project and not to worry too much about where he was keeping that sword and shield. Yikes!

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Remember when I said I will have to live with the shadows not going over the buildings? Well…

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We didn’t want to settle for typical lasers for our platformer The Nest. Our VFX artist went the extra mile on the design for a vomited stream of infection. Beautiful, so to speak...

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I finished another Character Portrait for
Prof. Pederson and his hot chocolate.

If you love hot chocolate☕, let's meet on my new Discord server for the game and have a chat!

https://t.co/OV77gOHtiO
( I even have a hot chocolate emoji! )

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🗑Kingdoms of the Dump is an indie rpg about a medieval world of trash. Currently in development, made with love by real-life janitors. 🗑#LovelyClutter

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Finished the work for today. Inspired by the beautiful game . Hopefully will not redraw this...

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Having fun with bump maps etc to add depth to the visuals. Very grateful to for having it out of the box!

Made a quick painting to try out the fancy picture frame too.

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