-Statement 1/3
The flat collection consists of three elements: photographs taken in the past, analog paintings based on the photographs, and lines drawn digitally. Those layers and elements created in independent chronological order, have different textures.

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Hancock (and Salomé) 🐍
These are also a good practice for clothing and textures.

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Paintixir here! I'm an Illustrator who loves drawing cute things, use bold colors, and textures. Sometimes, I like to use retro themes as inspiration.

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This is from my new series on hen, inner textures.

It’s a 1/1 25 tez (comes with a bonus airdrop)

Do you see wondermundo?

Link in comments

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Just finished the last piece for my upcoming collection on hen I’m calling inner textures.

It’s a play on my texture work and inner worlds.

What are you working on?

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So Vas pointed this out to me... Halo 5's VIGILANT armor set has a mistake on its textures... Looks like someone forgot to finish coloring part of the torso armor.

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After a week of malding, I have updated the Millia Arc mod for . I have reworked some of the colors and applying the right alpha channels to the textures. Ver 1.02 of this mod is finished.
https://t.co/3sTmye4Ga0

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I'm trying to figure out how to make a Cel-Shade Model in VRoid Studio, but I just can't seem to get the eyelid shadows to look good. And not sloppy.

Please tell me how to make good Vroid Cel-Shade Textures. My brain empty. And I'm too broke to hire an artist. 😫

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Work process. Step 3: Shading. This might be my favorite part because i can really get into those intricate details. I use multiple blended layers of shade and highlights while playing with noises and textures.

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Margot Casiro creates a fun-living vibe when it comes to designing their textures.

Check out their portfolio.

https://t.co/D0iVFyJak9

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She needed more.
So here we are, added vines, shadows, highlights and textures. And one must not forget, stars ✨

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Shy to a fault, till she's in front of her audience. Meet Kelly, the Mouse streamer!

Quite proud of this one, tried a few new tricks with shading her hair and some Halftone patterning for textures.

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It’s actually completely flat, much like the original PS1 model, just with different textures.

It’s closer to how Paper Mario got more detailed past the 64 games, save TTYD and SPM having key framed individual animated body parts.

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Help me choose the brush textures. First one is done with gouache+ pencils while the second one is done with just pencils.
My entry for Rosalie Perl's very mushroomy art🥰

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Here's some more retextures. IDK how much people care for this sort of thing or like this sort of stuff, but maybe one of these days I should record some gameplay and show what this stuff looks like in action. Although I'm way too behind to feel confident on that ;3;

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Using Dyntopo in Blender to sculpt defined areas of the game world. Using a top-down bounds projection to sketch painted land textures. Experimenting with importing sculpted landforms from on Quest 2. 🌕💀👻🎃🌠

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Ah yeah, someone actually did bring up something. I've seriously improved on hair textures. Here's the hair texture evolution!

(Not to mention art evolution too... eugh)

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Details ✨

I have been drawing 2D illustrations for over 3 years.
Digital art that I make draw on (bitmap program), using unique brushes and textures.
All my artworks that you have ever seen, I do with a maximum of 4 brushes

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