ブログを更新しました "生WebGLでUnityちゃんを表示させる - 渋谷ほととぎす通信 https://t.co/CSgT1Dp4IB

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More fun with ray marching. A more colorful approach with a depth map and some noise. A bit low res here but could maybe look cool as print in high res?
Source -> https://t.co/PlXOI7VAj8

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Toon shading & outline with backface culling

demo : https://t.co/ePSqVCpbHG
code : https://t.co/Vq37CI7b4P

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Started a new toy to create paper cut art.

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3Dアクションゲーム制作中ですWebGLでビルドして公開予定
3D action game is under construction It will be released on WebGL build
https://t.co/U7HrauUMVw

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WebGLのテストだよ
ネコ博士を眺めるだけだよ
https://t.co/wRpMOQrhFU
FireFoxだとスッと動いたけど
Chromeだと設定から「ハードウェアアクセラレーションが使用可能な場合は使用する」をONにする必要があったよ

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[NEW PROJECT] Today marks the 10th anniversary of Myriahedral Projections! This paper combines origami and map projection techniques to explore a new set of projections for maps.

Video: https://t.co/0PurLdGuv3

WebGL demo: https://t.co/4vjkv0pl3z

Paper: https://t.co/mS1gSkpSOb

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Finally grokking GPU computation! 1M points, 1080p60, smooth as butter. Outlining the gradient values in 3D simplex noise. Code at https://t.co/FiSD2ZYYaM

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Geometrize est une application qui permet de transformer n'importe quelle photo en formes géométriques : https://t.co/08QIi92wrO par

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Trying to add some Material and Lighting to my TRIANGLE_STRIP p5.js Shape in WebGL. Getting these weird Stripes. Anyone an Idea where this comes from?

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Progress on implementing a catapult for https://t.co/Hpj1MLshJL It can now properly shoot missiles - I have also added sounds.

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