Progress on implementing a catapult for https://t.co/Hpj1MLshJL It can now properly shoot missiles - I have also added sounds.

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I had some free time in Istanbul. A . This one wasnt written for WebGL, so I have to change some few things for Shadertoy. Code comes later.

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I don't have time to create a separate demolition animation for each building in https://t.co/Hpj1MLshJL so I am programatically exploding it into smaller pieces. It could probably use a second layer to fill the volume.

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Not quite ready to release yet, but I've been rewriting parts of to optimize it for large CAD/BIM models (reduced memory footprint, VBO combination, geometry compression, simple Lambertian materials etc). Model by https://t.co/OfjiybdEkf

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進化したゴルフボールに人類が遂に敗北した日の様子 > https://t.co/JLd2qaPj6H

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Creating Blend4Web Materials. Part 4. Multi-layered Structures.
https://t.co/2qaZhb5VX1

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Let's try to take over the meadow from the ogres.

enqueue for

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Appear shader. In my game the rain will have a magical effect of bringing dead things back to life.

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Lazy weekend coding: WebGL ray marching

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Disney releases "DuckTales: All Ducked Out!" avatar creator, available now in the Disney XD App.

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After a long time, I did some WebGL stuff again. And this is the result for today:
https://t.co/voxLTdi43R

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