画質 高画質

So that's the first thing I ever sculpted in and I already love it! ZBrush is so awesome! Can't wait to sculpt more stuff! :3 (maybe I'm going to sculpt one day höhö >:3)
I used for the texture.

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https://t.co/6qsdaCwreS
More shots and angles here!
Any feedback and critique is welcome.

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Detailing objects for tomorow will be for texture in
Detallhando alguns objetos para o jogo e amanhã vai ser dia de texturização no Substance Paintes.

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Substance Painter making quick work of this material. If the models were done I really could texture all the characters with the 30 day trial!

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Fully procedural ground material: Frozen Ground, by Harry "deBug" Emelianov - https://t.co/u2K1nhmfMV
Created with rendered with

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انهاء خامة مطفأة حريق
fire extinguisher low poly

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New ranged enemy for FallBack, inspired by Tardigrada.

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El otro dia probando texturas en substance

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This is my last personal project, all started in retopo in textured in from render in
More images in my artstation, hope you like it.
https://t.co/tPh7PK2r5t

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My final submission to the Beneath the Waves challenge! Everything was textured with Substance Designer and Painter. Rendered in !

https://t.co/cNNDds5Dlg

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Very work in progress textures. Learning Substance Painter 😓

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Satisfied with the sculpt so far, UVd and threw it into Substance Painter for some quick base textures. The beret will be replaced (not feeling it) and the moustache/beard will likely be replaced with a hair system. Probably start rigging tomorrow :d

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Modelled in , textured in and brought to life with animations in !

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Truly beautiful microscopic photography of crystallized substances that exhibit tremendous depth and range of tones by Justin Zoll. https://t.co/BkUfK9MjPk

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is giving me the worst imposter syndrome with his Substance Wizadry :O Atleast it's motivating me to do some personal work though, I need to up my gaaame!

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I did this kukri knife tutorial by Tim Bergholz to improve my 3D modeling and texturing skills in and Substance Painter .


Tutorial: https://t.co/vpJnhopNSA

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