First game I worked on: some board game painted on a piece of paper.
First digital game I worked on: Some RPG Maker 2k game
First digital game where I programmed: Pong made in Allegro
Last game I worked on: Untitled Racing game made in

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getting closer to develop my first game, finishing my inventory system, droping items and getting it from NPCs

 

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This week I added levels and XP to my RPG. This is the first steps of character progression in my game. It's starting to take shape!



devlog: https://t.co/T9gdUiqi6Q

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Added homing missiles (which will be a powerup similar to red shells in Mario Kart).

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I've been experimenting with for 3D these last 2 days. Might make a short racing game. But I've already been finding some issues (poor terrain support, limited particle effects, etc) Its great for 2D but it seems to still be a little green for 3D. Hoping 4.0 improves

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Tears of Magic
Which style of hay looks better for this rooftop? Left, right or some sort of middle ground?

Support us on https://t.co/G4qalz8tF9

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I'm really glad : I finally managed to find a flexible way to build buildings entirely in only with 3 small spritesheets. I have the flexibility I wanted that is not allowed with tilemaps so I can create indoors that looks natural

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So, here is our mate Charles, with a bit different outlines. It's an ongoing process, but we're getting somewhere!

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Time for another character intro! This is Knot! And if you're curious where she exists, check out, https://t.co/4XMKbAJxvK - and come join our discord and hang out (Link to discord on our website)

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Starting on the final content tasks for the demo - damage feedback. Still needs more horizontal movement to truly 'sell' it, but I think it's nearing the right feel! Death/respawn anims up next today.

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Did boring technical work today, so instead here's some idle animations for Scrabdackle's two weird, mysterious traders.



(still trying to improve twitter gif conv quality!)

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