Started relighting a scene I worked on last year! I think the subtle lighting works better here in comparison to the old render

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bOOM! Done, it's only small and was a way for me to practise adding in foliage, but I'm quiet happy with it

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WIP Remember when this was supposed to be a weekend project. I have a bunch of stuff to do but I’m loving the process

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A pirate / bounty hunter archeotype personalized 55 ton Bushwhacker mech.

62.8k tris, 4k texture set.

Source model: PWM's 3D print model ( https://t.co/CK3Rx9fZXD )

Retopo and texturing by me :)

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Halo pelican custom model by me, this is the game ready model,a little high at 90k tris, but it'll work, enjoy







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No fursuit Friday photos but working on a Kirin model for ✨✨ Was hard getting a normal map from scratch

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■背景クラス受講生作品
「GHOST SHIP」

・製作時間:270時間
・ポリゴン数:△413,341
・使用ツール:
Maya,PS,UE4,SubstancePainter+Designer,Zbrush

すごく迫力のある作品です!👻⚓️
破壊表現を意識されて制作されたようです…!

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Some 3D school things I've been working on the past few weeks! This was my first time texturing models in Substance Painter and I don't hate the result, woo!

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David Kwahk talked about making the Kid and the Hyenas scene and explained how studying kinesiology can help you become a good 3D Character Artist:

https://t.co/oGLOUL17Of

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I tried to make a sea of ​​thieves Fan art, I made this sword inspired by the megalodon.
until I liked the result :D
My artstation: https://t.co/jynspl5P21

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My 3D Sculpture: First day of Work. Modeled in surface noise in textured in rendered in Pizza model used: rigsters

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my submission for the Artstation Challenge: Grand Space Opera. even though he can't arrive on time, I wanted to complete the challenge.

full post of the process https://t.co/WKFsDWuS9A

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