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my third re-try at retopo'ing my head. still afraid of doing 1 thing and messing everything up irreparably. SAVING OFTEN THO 😮💨
A pirate / bounty hunter archeotype personalized 55 ton #Battletech Bushwhacker mech.
62.8k tris, 4k texture set.
Source model: PWM's 3D print model ( https://t.co/CK3Rx9fZXD )
Retopo and texturing by me :)
#gameart #substancepainter #3dart #
I used Substance Painter for texturing and I used Blender for Sculpting,Retopo. 🔥
A few behind the scenes looks, the sculpting and retopology unsurprisingly took the longest out of everything but I'm glad it turned out well :>
Wish me luck for today I am retopologising for the first time and I only have an hour before I need to get ready for work aaaa.
So I finished working on the character today on stream in Zbrush - now its off to Blender to retopo and rig :)
Lil Update for this Fem Spyro
@beedlebird
I think the sculpting is done. Retopology is next then UV and Texturing and I throw in some rigging and Rendering
#SpyroTheDragon #Spyro
I just finished To retopo an UV this model that I am working on during my free time! Based on a concept art from @Garretthanna
Retopology at its finest XD I will post a better version once I have fully done retopology
#retopology #blender #CG #Blender3D #3Dmodeling #3D #3Dart
Was originally gonna vertex paint it but blender's vertex painting tool chugs with high poly models and I didn't feel like unwrapping the sculpt or doing a retopo right now so I just threw some lights on it and called it good (for now.)
Yo guys, here's anotha update, this is going to be so damn annoying to retopo, especially the head, send prayers for sanity : (
UGC Concept #19
hope you guys love this blender creation! (I hate retopology)
verts: 1,191
tris: 1,886
likes and retweets are appreciated PLEASE!!! I beg you! ;_; pls
#RobloxDev #UGCConcept #RobloxUGCConcept @robloxdevrel
Workin on Driftkick's model for portfolio. Started him in 2016 when I did a game art course. Had to retopo a lot of the old work since I did it before I knew how to model good. Now I'm polypainting his UV (maya won't unwrap UV's properly but what's new TuT;)
WIP & Refs:
this is just a hastily retopo'd eyemask over a sculpt but trying to figure out how i want eyes and lashes to look and move is VERY HARD and i don't recommend it