my third re-try at retopo'ing my head. still afraid of doing 1 thing and messing everything up irreparably. SAVING OFTEN THO 😮‍💨

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A pirate / bounty hunter archeotype personalized 55 ton Bushwhacker mech.

62.8k tris, 4k texture set.

Source model: PWM's 3D print model ( https://t.co/CK3Rx9fZXD )

Retopo and texturing by me :)

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I used Substance Painter for texturing and I used Blender for Sculpting,Retopo. 🔥

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A few behind the scenes looks, the sculpting and retopology unsurprisingly took the longest out of everything but I'm glad it turned out well :>

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The final Crow model! Up next will be retopo and texturing, and THAT will be where this GPU truly shines!

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I swear it was such a bitch to retopologize

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Wish me luck for today I am retopologising for the first time and I only have an hour before I need to get ready for work aaaa.

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So I finished working on the character today on stream in Zbrush - now its off to Blender to retopo and rig :)

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Lil Update for this Fem Spyro

I think the sculpting is done. Retopology is next then UV and Texturing and I throw in some rigging and Rendering

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Thanks again to all of you who came out! Made good progress on the retopo. Still not quite done yet, so it'll be back to pushing blue squares tomorrow 😤

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This is how all of my models start. I grab a basemesh and start pushing and pulling it around in sculpt mode until it matches the concept. This took about 2 hours and now I'll do retopology to clean it up

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ROBOHEAD - LEO | Retopology-work in progress.
🥶

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I just finished To retopo an UV this model that I am working on during my free time! Based on a concept art from

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Retopology at its finest XD I will post a better version once I have fully done retopology

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Was originally gonna vertex paint it but blender's vertex painting tool chugs with high poly models and I didn't feel like unwrapping the sculpt or doing a retopo right now so I just threw some lights on it and called it good (for now.)

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Yo guys, here's anotha update, this is going to be so damn annoying to retopo, especially the head, send prayers for sanity : (

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UGC Concept

hope you guys love this blender creation! (I hate retopology)

verts: 1,191
tris: 1,886

likes and retweets are appreciated PLEASE!!! I beg you! ;_; pls

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Workin on Driftkick's model for portfolio. Started him in 2016 when I did a game art course. Had to retopo a lot of the old work since I did it before I knew how to model good. Now I'm polypainting his UV (maya won't unwrap UV's properly but what's new TuT;)
WIP & Refs:

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this is just a hastily retopo'd eyemask over a sculpt but trying to figure out how i want eyes and lashes to look and move is VERY HARD and i don't recommend it

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Retopo has not been kind to this guys teeth

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