my mc town with shaders!

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Interesting to me looking at how the same character looks in different lighting/shaders🙂 I'm pretty fond of the 2D looking one~
Now I just gotta figure out the particle systems... so I can set their tail ablaze~

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cutout shaders are really useful for plants!

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DragonBear Studios is looking for a talented Tech Artist to help us enhance & imbue Innchanted with more magic, sparkle & shaders✨🌈

🌟Flexible/partime contract
🌏Remote Australia/NZ/ or Similar timezone
⏲️2-3 months

Apply👉https://t.co/u8xi4PDfEP ❤️

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Ok, so this happened. I managed to learn how to port models from Guilty Gear Rev2 into Blender with their shaders and shit thanks to a YouTube tutorial by Aerthas Veras. 😭

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Still chugging along. Spent a looong time learning about ~shaders~ but I think I'm ready to try rigging her.

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Other than all the model updates I did on Miles (new hands and legs, updated shaders and hoodie)

Scene wise, it's like it's a continuation or prequel... and I didn't even mean to do that🗿 https://t.co/zZBxn94e93

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The mech model is from tears of steel but yeah i’m trying this new node system that you can create this simplified shaders.
And i kinda like it, what do you think? There is a photoreal one for contrast :D

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???? um hello, roblox does use shaders.. excuse me? technically not just shaders, the Roblox engine has its own built in dynamic lighting system already. it all just depends on which Roblox game you are playing

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I have aquired so much technical skill. 2d modeling, 2D animation, texture art, shaders, Node textures, 3D animation, sprite animation, architecture modeling, low poly modeling, comic formating etc in a year in pursuit of growth and i have much more to learn

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the shaders are fuckin broken

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Been working on this model of my character Marzypan for a bit! it's been fun messing with shaders and textures, gonna work on the rigging for now.

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Created a shader effect following a really neat article / breakdown of this effect. It’s really a lot of fun what you can create with shaders

Sorry for the terrible compression

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Today in Blender: Maximillian costume construction
(with ref sheet for context, though may not be a 1:1 adaptation)

basic shaders for now, proper textures later

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Starship, docked to the ISS. A possibility.

Did not feel like using Blender, so this is a Minecraft build I did, with shaders & Photoshop. Enjoy.

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