画質 高画質

Since finishing up the tiles for one of the stages, I decided to start on conversation portraits for my game. This is the mayor of the small town

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Had a great morning at showing the kids there my work and the game. Pretty certain they thought I was weird, don’t blame them 😂 https://t.co/X6hRWNylYb

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When I started designing our close-range enemies for I had 3 simple rules in mind: 1. they need to be strictly melee, 2. they should be cockroaches and 3. they will look like chaps that you would expect in a proper old school bar brawl.

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We let design her own character for card art and I love her!

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We've paid attention to the glitches and problems found in T3ngist 1.0, and quickly went back to fix them, and now it's all good... right?
https://t.co/v3x6mYw7XQ

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Here, Keywords Studios, Art Service Line Director Ashley Liu shares her experience and insight on modern game development and building an effective animation team. https://t.co/BYiuUtE2PM
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Demolishers in are possibly our least western-like enemies. They are more like miners or railroad construction workers. I wanted them to look small, chubby and a bit sneaky. And for some reason I think that weevil beetles are kinda cute.

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Djin Boss concept for Jolly Rogers Pirate Rumble. Amazing boss battles in upcoming singleplayer gameplay for JRPR.

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Clodomir is ready for the release on Wednesday!

He even wear his special sock with aeration! (It's a very advance technology!)

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Rhonda is the the mayor's twin sister, but a life of partying has left this feisty woman smashed & looking like their grandmother! Can she change her ways before her lifestyle leads to her grave?

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Sinister castle and fitting castle walls! This will be the last building for the next few weeks! Next will be backgrounds and more portraits!

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Every good spaghetti western flick surely needs a bunch of standard, generic and mostly expendable bandits. So here they are - our basic gunslingers in .

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Introducing the first Celluliar, a destructive device found deep within the mine.

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