Today in Blender: Maximillian costume construction
(with ref sheet for context, though may not be a 1:1 adaptation)

basic shaders for now, proper textures later

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Starship, docked to the ISS. A possibility.

Did not feel like using Blender, so this is a Minecraft build I did, with shaders & Photoshop. Enjoy.

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3D training continues with my first character modelisation!
2D reference by the talented (tweet below)

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Shaders added and omg >////<

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Shaders can make your point of view more interesting and more beautiful,,

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Uploaded in SL, next job is - TEXTURES.

P.S. These are the shaders I hand painted for the head. ;)

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Just applied some shaders to the fur or hair of some characters.

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My submission for the Potions/Alchemy challenge. 🧪
Added some movement, Tried transparency but double sided faces was causing sorting issues and I didn't even like it so went back to opaque 😄

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some more screenshots i'm working on a new part of my little garden and hopefully it will look good with shaders!

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MY MODEL IS GETTING FIXED !! With proper shaders , springbones, and normal legs!!!

LOOK 😭😭😭

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I haven't had much time recently to play around with Blender despite having projects to do.

But tonight I just got randomly inspired to play around a bit more with NPR shaders and the amazing lineart modifier.

(Gif reupload, MP4 killed the halftones)

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I've been experimenting with shaders in Blender, trying to achieve an anime/2D-esque look.

Not perfect yet, but I think the head is starting to look pretty good!

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Now, I am under the impression that, by monkeying around with shaders in Unity, I can palettify this character, as well as add glowy bits and lighting. But this remains untested, and will likely remain so until at least tomorrow, probably later.

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