画質 高画質

Finished this dragon dood for . Just gotta fix a few things and adjust an ungodly amount of dynamic bones (tupper pls forgive). Also since this is basically done that means a commission slot is open so feel free to hmu if you're interested :)

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New trees in the works today, using the Sapling plugin to save time

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3D modeling 07
I'll move on to UV unwrapping. I've worked on this long enough.

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We´re currently working on improving our skeleton textures. This one was made in

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. explored the 2D style in 3D and shared some production details behind her Mika Project:

https://t.co/FmPqVivGWF

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So many hornnss. 😈

I changed quite a lot the design from last time, but I think he fits a bit more the Darksider's style. Heavily inspired by Samael design.

What do you think?

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WIP update for SubBot, channeling some Johnny Cab energy. Most everything is all rigged up just making the highpoly now for textures.

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Preview on a quick model I've been working on for school.

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I`ve gotten back to working on new eisenfront mechs. A new quad type named the "Woodpecker"

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Ok, enough progress for the Geth Rifle
I just wanted to feel like I've done something today
Back to bed 🤒

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Sorry for the lack of updates! I had a busy week due to work and personal life stuff. Now back to working on my project! Currently going through the careful process of texturing my 3D model.

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