on a hall designed to block visibility between two areas then exapanded with height variety and asymmetry for more engaging combat and exploration. Adding interest to a simple area.

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Level design test for Starbreeze Studios. Made with Source Engine in 2010. Got the job, dream come true! Worked on the cyberpunk first-person shooter Syndicate together with amazing people. Grateful, good times!

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Day 61-64: March art style change from 80s anime to classic/rubber hose style toons! 🎞

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Character concepts day 61-64: coloring stages, Day 65-68: rough sketches/clean up.

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Ko-fi is set! ☕️ https://t.co/HEisDTNGBJ
Wish to support! Buy a ko-fi!
You can upgrade up to two or more: you get a sketch, inks, colors, character sheets & illustrations! Price list in the link! RTs are appreciated! ❤️

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Mapping out the hub area of Little Nemo and the Nightmare Fiends, Nemo’s House! We’re using a version of ’s Boss Keys diagrams. I then turned it into a map sketch so we can start prototyping in engine. Everything is subject to change.

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hi Twitter it's me again, this time with a level made for class. The theme was "dungeon" so I went with the basement/warehouse of a big tech corporation (based on Deus Ex). I'm not 100% pleased with it, but for my first "full pipeline" project, I'm happy!✨

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Great time speaking too the citadel design team and about minature concepts, i was advised to create some for my portfollio so here is the first.

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Allergy setback 🧹 More progress on Day 57-59 concepts, doing a minor fix on Day 60. Trying to think of names for these three. 💫

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Days 53-56: Action/comedy, City Hunter art style. 🌃 part-time cop who owns and works at his bar. He gets intel from the frequent visitors about shady criminal work. 🍹 🍸

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Thought I'd share a few shots of something I've been working on for one of my classes. It's made for an Action Adventure Puzzle game that I'm making and the level focuses around moving boxes to solve various puzzles. The whitebox is starting to shape up!

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Even if terraforming and point of views are the most time-consuming part of the job, i'm happy i also have to design and redesign specific playgrounds according to our lead's game design ideas

Here are a few iterations of our ruins workshop !

(#leveldesign https://t.co/K0phpT2YfY

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Today I used instantiation to make these cool cubes in during my weekly hour of learning C# with our amazing dev, Victor. I'm honestly surprising myself at how fast I'm picking it up!

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