Currently texturing my model right now! Got lots to do cause I fricked up my hair UVs. But yeah it's starting to look better now!

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Thanks for the tag, Billie! I'm a visual communicator who uses illustration, graphic design, and 3D texturing to create custom graphics for animation, video games, logos, books, and more!

I tag - show your stuff! https://t.co/w7JbbK8i4R

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Trying out texturing a bit on an older piece

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I like the little stars/light texturing, reminds me of my hair, and it's such a good thing

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1 2

Work in progress outfit, I am still working on the outfit but you get the basic idea that it's supposed to be like my current outfit but cleaner. I am glad the model won't be 200k tris anymore. The main thing I'm excited about is texturing.

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I have been modeled the low-poly version afterward. Then jump into texturing since yesterday

Just reimagine some Ratchet & Clank weapon lol

Still WIP
https://t.co/dm2DaLPTF8

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i know i said i would do other madness combat characters in minecraft and then just did hank lol ill get back on that soon enough with maybe better texturingg but for now i wanna do funny sonic characters lol doing mighty and ray next so heres a wip of mighty

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unexpectedly have been able to get a good bit of texturing progress in. it feels weird texturing essentially what is nearly the same exact outfit i first made what. almost a year ago i think? very excited to finish this and start streaming again

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Toolbag Artist Highlight - Untamed: When Animals Ruled the World by Veronika Neklyueva

See more of their work: https://t.co/5LGUleM9zJ

Rendered in

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High poly sculpt is done and the low poly is done aswell. Just unwrapping some things and I can get to baking and texturing.

At the end of this I'll have the modded mac-10, suppressor, foregrip, suppressor pic rail and laser sight, and red dot all game ready.

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gonna try doing other madness characters just cuz lol doing hank rn (currently texturing the body lol) https://t.co/CzeGGfpYbb

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lost track of time tonight trying to figure out how to mark seams the most efficiently for texturing
one day i'll be better at this lol

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[WiP] This second half of the week has been pretty productive. Here's a quick 'How it started' vs current progress.
Took me a bit to figure out the texturing for the fleshy mass, but I got there eventually.

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Completely done modeling, texturing and rigging Nepa! She's already set up for VRChat as well so I'll make sure to take some pics of her over the weekend!

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Kostas Chatzaropoulos shared the workflow behind The Evil Bard's Study project, explained how to speed up the texturing workflow and spoke about learning ZBrush from scratch:

https://t.co/Q7tMVdFm2P

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