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Thanks for the tag, Billie! I'm a visual communicator who uses illustration, graphic design, and 3D texturing to create custom graphics for animation, video games, logos, books, and more!
I tag @Jmanvelez @Kittygorian @battz_lu - show your stuff! https://t.co/w7JbbK8i4R
@pankoebi I like the little stars/light texturing, reminds me of my hair, and it's such a good thing
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Making progress on main character. About to start texturing :))
#gamedev #indiegame #indiegame #characterdesign #characterart #knight #medieval #RPG #blender
I have been modeled the low-poly version afterward. Then jump into texturing since yesterday
Just reimagine some Ratchet & Clank weapon lol
Still WIP
https://t.co/dm2DaLPTF8
i know i said i would do other madness combat characters in minecraft and then just did hank lol ill get back on that soon enough with maybe better texturingg but for now i wanna do funny sonic characters lol doing mighty and ray next so heres a wip of mighty
Toolbag Artist Highlight - Untamed: When Animals Ruled the World by Veronika Neklyueva
See more of their work: https://t.co/5LGUleM9zJ
Rendered in #Toolbag.
#3D #3Drendering #render #lighting #Rendering #3Dtexturing #texturing #cgi #lookdev #3Dart #marmosettoolbag #RTX #rtxON
High poly sculpt is done and the low poly is done aswell. Just unwrapping some things and I can get to baking and texturing.
At the end of this I'll have the modded mac-10, suppressor, foregrip, suppressor pic rail and laser sight, and red dot all game ready.
#Blender3d #3D
gonna try doing other madness characters just cuz lol doing hank rn (currently texturing the body lol) https://t.co/CzeGGfpYbb
✨✨Commission✨✨
🎊🎊Wip: Texturing🎊🎊
➡️➡️Rusty_Pixel ( @itsvoid2 )
Tags: #FNAF #fnaffanart #fnafsecuritybreachfanart #blender #Blender3d #furry #furryart #cinema4d #C4D
lost track of time tonight trying to figure out how to mark seams the most efficiently for texturing
one day i'll be better at this lol
[WiP] This second half of the week has been pretty productive. Here's a quick 'How it started' vs current progress.
Took me a bit to figure out the texturing for the fleshy mass, but I got there eventually.
#pixelart
Kostas Chatzaropoulos shared the workflow behind The Evil Bard's Study project, explained how to speed up the texturing workflow and spoke about learning ZBrush from scratch:
https://t.co/Q7tMVdFm2P
#maya3d #zbrush #substancepainter #unrealengine #3dart @pixologic @UnrealEngine