画質 高画質

Working in ´s model, I'm loving how it looks. <3

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finishing up some details and gonna be rigging soon!

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Wip of an Ozutsu, a 16-17th century Japanese handheld cannon.

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this are the final result that i want
if you want to keep follow this project
subscribe 😊▶️🧦
https://t.co/LIGRGsk5YI

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It the beautiful humanoid Gardevoir~ making the ears and her chest thorn was hard tho...😓

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Some wip pictures from thingie that I managed to do this weekend in Blender - model of a (SW) blaster. Just matcap and..., not-so-blue-print. Unwrapping to be done later, together with proper texturing. Also probably hi-poly version. To be released in the future.

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Marceline is done! I love this moment in the series 'Aventure Time' and I discovered the amazing illustration by Tim Shumate that inspired me to sculpt it. Today I was finally able to finish it 🦇🌹🥰

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Rigging is done on the new Sword model. Texturing and animating next.

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For Halloween, I updated my own Vampire Ballerina 3D rig :]

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Cotufita is the first of 4 types of aliens that I made some time ago for an unrevealed sci-fi project by . It is a small, creepy and explosive creature that you need to defeat before it gets close to you 🙈

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Hey guys! Here is another project I been working on. Some 3D Animation! I don't have the animation part down yet but I say I am pretty good at the 3D part for my first time.
I hope y'all like!

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Progress on the mech, I'm liking the detail but concerned for poly count now. There's still lot more to the shape that I need to figure out and clean up, but I'll get there soon!

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Some more of my recent work, the first body that I've sculpted

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I told I would model one of their really cool and unique creatures one day and I finally did! This one along with 99 more is what got me to start following them which you can check out here-https://t.co/8uShidUFZD

Animation coming soon!

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What I've been working on.... still lots of work to do just to iron out the shape. Hard to get a sense of scale for it now but when you see it in-engine you'll be in for a surprise :)

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