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Getting into this PBR, Substance Designer thing. Breakdown https://t.co/X7yZCLOhO0
#gameart #gamedev #polycount #3D
Royalty free texture maps - PBR ready and tillable [.rat/.tiff] - for use with Houdini 15 - https://t.co/ZWsBHwN2j3
#inktober. Day 9. Drawings from the afterparty at Hom. (Redux - PBR Charleston Art Showcase)
Some practice material textures on #PBR done using #susbtancedesigner
Physically Based Rendering #PBR #WebGL by @marcinignac link: http://t.co/gpv7J6GFAH #javascript #html5 #art #gamedev
#pbr texturing exercise from sat evening, 3h work. #b3d #gamedev
More infos (+ 3d view) at http://t.co/JBjdqNi0Lh
19th Century Belgian Revolver #gamedev #gameart #PBR @Allegorithmic @marmosetco http://t.co/zOHsNAmgyA
Weathered 1879 Zeiss Microscope #gamedev #gameart #PBR #Materials @Allegorithmic @marmosetco http://t.co/QIqSSDDXm8
大変どうでもいい情報ですが、『Don't Look Back With Regret』の表紙で佐伯たちが飲んでるビールはPBRです。Pabst Blue Ribbon…。アメリカの学生が飲むやっすいビールです……
Sculptgl Update : http://t.co/nygFnZziih
(alpha brushes, masking, move tool, ue4-like pbr....)
Updated stone floor w/ @Allegorithmic Substance Designer and rendered in @marmosetco. #PBR #Textures #gameart
An exercise in PBR using @marmosetco #Toolbag2 this week. Turned out quite nice so I decided to post it! Take care!
PBR on Sketchfab - 定番3Dモデルのオンラインビューアーサービスが「物理ベースレンダリング (PBR)」に対応する事を発表! |3D人 http://t.co/qNC1MSJTe5