画質 高画質

Concept art and model progress so far of my witch for 's !! You should really be careful when carrying around a bottle filled with evil spirits... hoping to have this finished by Halloween! 🎃

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For Saw spirited Away this weekend so Make one of these guys real quick!


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I'm not sure if is even allowed to walk around freely in the Department of Special Corrections. Probably not.

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Finished the challenge I started 1 month ago which consisted in study every day. Was good because I didn't had the routine of open and study daily and I was a little dispersed about what I have to study but now I'm more focused.

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spent the last week learning blender and turning one of my characters into a 3d model
(the 2d one was done in like, 10 mins so its low quality but you get the idea)

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Cotufitas version in game! This creature is the first of 4 types of aliens that I made some time ago for an unrevealed sci-fi project by  . They're small, creepy and explosive creatures 💀💥
Concept by
    

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Its time for the and this time its a beautifully gory and realistic character artist, Daniel Johnsson!
Read all about him here:
https://t.co/3aFS1cQEea

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Working in ´s model, I'm loving how it looks. <3

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finishing up some details and gonna be rigging soon!

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Wip of an Ozutsu, a 16-17th century Japanese handheld cannon.

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this are the final result that i want
if you want to keep follow this project
subscribe 😊▶️🧦
https://t.co/LIGRGsk5YI

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It the beautiful humanoid Gardevoir~ making the ears and her chest thorn was hard tho...😓

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Some wip pictures from thingie that I managed to do this weekend in Blender - model of a (SW) blaster. Just matcap and..., not-so-blue-print. Unwrapping to be done later, together with proper texturing. Also probably hi-poly version. To be released in the future.

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Marceline is done! I love this moment in the series 'Aventure Time' and I discovered the amazing illustration by Tim Shumate that inspired me to sculpt it. Today I was finally able to finish it 🦇🌹🥰

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Rigging is done on the new Sword model. Texturing and animating next.

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