After using 3DS Max for MANY years, 2 days ago I switched to Blender to 'check it out'. I chose to remodel a vehicle that I modelled in 3DS Max last year... but in Blender. This is the result of that (2018 3DS Max = Left, 2019 Blender = Right)

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Artist: Zackb
Software used:
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All by Alex Vochshakin👍
Do you find it is hard to master the skills of matte painting? Or do you curious about how to create the environment in UE4?
Check it out:https://t.co/w7WdNDN0Iv

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とりあえず。消しては描き繰り返しなんとか足は終わった感が・・・うーん(・_・;)時間かかりすぎで、カッコいいのかわからんようになったな(;´Д`)
   

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Here it is, my final renders of my latest project. You can see the rest of the renders on my artstation at https://t.co/uSXD619hqU

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Sooo, This is not a pixel stuff, but hey! I'm actually continuing my 3D mid-poly character!
Her cheeks are not as round as the concept but i like to interpret in 3D

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So I've been teaching myself 3dsMax and it's got some REALLY good hard surface modeling tools so I've been building my favorite Metal Slug boss with it.

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Hey guys, here is day two on the texturing of the model, its coming together pretty nicely :D

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There's nothing like modeling all night and coming out with something you're happy about!

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Skull Knight: I deserve an epic lair! 😡
Me: Umn.. Ok my Lord😺🤲
Based on an illustration by Gimaldinov
🌸Instagram:https://t.co/Vyo26UTpP1
🔥Artstation breakdown:https://t.co/lrBpHcE8Fg

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