Players will be able to view detailed information about cards now. I plan to improve the language as I add implement more card effects down the line.

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New enemy. The Catcher... These creepy guys catch your baby bunnies. You have to save your kids.

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i fix a little bit the reflects and shadows :b
still a really bad path tracing

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shadows seem to work now, but the reflects are not fully right (i dont know why i keep trying make this path tracing work xd)

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Showcasing some newly drawn area nodes - the pit, mountains and ruins.

(No, they don't randomly change mid-battle in-game, lol..)

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"Is it looking at me?"
"Yeah, it's looking at you."

Another peak at the Ghost Jager monster in Stratagem. Art by .

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some sort of spinning thing made in

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I've been working on a way to improve the defensive options that player has, so I implemented card chaining, and the first card added is a defense boost~

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Librarium Statics - Prelegendary Knights V! Download it today!
3 Static battlers & 3 Front view map sprites! https://t.co/iWyeWPC7EY

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Some other creatures for Trium Vis, a remake of Triple Triad from FF8 in The project aims to be open source so check out the how to here: https://t.co/i07H5lGQq8

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Crawling enemies got you down? Stoop to their level!

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How to gamedev when you're not an artist:
Step 1 : Make some bad 3D in Blender
Step 2 : Put it far away from the camera. No even farther, where no one can see it

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First official original concept art for our current project, currently titled Catherine's Quest. Our main character, Robin, is indended to be non-binary and androgynous - what are your thoughts on the design?

Concept art sketch by

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