Day 16: Our third puppet has now been updated and Shikaku is looking better than ever!

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Day 12: Puppet Update

We have now started transferring the new art to the visual novel puppets!

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Day 10: Updating our marketing materials such as our banner and website to the new style!

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Day 9: We updated more card art as well as added 2 new deck themes to our game.

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Day 87 of

Painted some rocks to be used for background design.

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day 43
On this I've spent some time with taking screenshots of the game's weapons to turn them into icons that will appear in weapon slots...
Models made by 👍

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Day 78: Spent way too much time on a animation for I'm happy of how it turned out though.

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day 9
I continued to create the prefabs for the dungeons of & also added some collectibles to the 'special' prefabs (which will be spawned less likely during the level generation).

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Day 4️⃣3️⃣ of
Today we created a sheep 🐑!
Poor little thing gets so scared sometimes...

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day 31: More progress on this mobile game! Added a gas button to accelerate at will plus cones, barricades, and traffic.

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day 30: Woo! A month in! Sneak peek at my first (non-AR) This is a project I'm doing for a California band to be released simultaneously with their new single. Still a lot to be done...

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day 9: Today I rewrote a bunch of code that was slowing the game down at certain points. Inevitably in my attempt to optimize I broke the whole game... looks cool though.

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D29 of Today I have been working on my OpenGL project and have added in lighting and materials. Here it can be seen with some random materials generated at run time.

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Day 5
Implemented a new enemy: The Prisoner.

Bunny was glad to find he wasn't the only one down here, but quickly discovered they are not friendly.

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Day 80: Blocks have 3 colour states now when colliding with the ball. Need to fix the issue with the ball slowing down though!

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Day 5. Made other character views. 4 will be enough for now, maybe in the future I will need additional views.

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