//=time() ?>
Day 16: Our third puppet has now been updated and Shikaku is looking better than ever!
#100daysofgamedev | #indiegame | #cardgames | #jrpg | #gamedev
Day 12: Puppet Update
We have now started transferring the new art to the visual novel puppets!
#100daysofgamedev | #indiegame | #cardgames | #gamede | #jrpg #adventuregamefriday
Day 10: Updating our marketing materials such as our banner and website to the new style!
#indiegame | #100daysofgamedev | #gamedev | #jrpg | #cardgames
Day 9: We updated more card art as well as added 2 new deck themes to our game.
#100daysofgamedev | #indiegame | #cardgame | #jrpg
Day 87 of #100DaysOfGameDev
Painted some rocks to be used for background design.
#devlog #IndieGameDev #indiegame #gamedev #madewithunity #indiedev
#100DaysofGamedev day 43
On this #screenshotsaturday I've spent some time with taking screenshots of the game's weapons to turn them into icons that will appear in weapon slots...
Models made by @quaternius 👍
#gamedev #indiedev #lowpoly #indiegamedev #UI
#100DaysOfGameDev Day 86
Final version of this Beach🌴background😳
Big thx to @tink089 for the lighthouse idea & @Dark_Lake89 for the orange color✨
#babydinoadventures🦖
#gamedev #indiedev #indiegame #Construct3 #MadeWithConstruct #IndieWorldOrder #pixelart #aseprite #8bit
#100DaysOfGameDev Day 78: Spent way too much time on a animation for #DominoHouseGame. I'm happy of how it turned out though.
#screenshotsaturday #gamedev #indiedev #IndieWorldOrder #madewithunity
#100DaysofGameDev day 9
I continued to create the prefabs for the #procgen dungeons of @TheDungeonAlien & also added some collectibles to the 'special' prefabs (which will be spawned less likely during the level generation).
#indiedev #gamedev #lowpoly #indiegame @IndieWorldOrder
Day 4️⃣3️⃣ of #100daysofgamedev
Today we created a sheep 🐑!
Poor little thing gets so scared sometimes...
#madewithspine #spine2D #indiedev #gamedev #gamedevelopment #gaming #indiegame #indiegamedev #NuggetAndPenny
#100DaysOfGameDev day 31: More progress on this mobile game! Added a gas button to accelerate at will plus cones, barricades, and traffic. #indiegamedev
#100daysofGameDev day 30: Woo! A month in! Sneak peek at my first (non-AR) #MobileGame. This is a project I'm doing for a California band to be released simultaneously with their new single. Still a lot to be done... #indiegames #indiedev
#100daysofGameDev day 9: Today I rewrote a bunch of code that was slowing the game down at certain points. Inevitably in my attempt to optimize I broke the whole game... looks cool though. #indiegamedev #1bit #GameMakerStudio2 #unicornwithagun #unicorn #xbox
D29 of #100daysofgamedev Today I have been working on my OpenGL project and have added in lighting and materials. Here it can be seen with some random materials generated at run time. #programming #gamedevelopment #indiedev #OpenGL #cpp20 #graphics #graphicsprogramming
#100daysofgamedev Day 5
Implemented a new enemy: The Prisoner.
Bunny was glad to find he wasn't the only one down here, but quickly discovered they are not friendly.
#IndieDevWorldOrder #gamedev #indiegame #indiedev #APrettyOddBunny #Construct3
Day 80: Blocks have 3 colour states now when colliding with the ball. Need to fix the issue with the ball slowing down though!
#100daysofgamedev #gamedev #coding
#100daysofgamedev #pixelart #ドット絵 #indiegame
Day 5. Made other character views. 4 will be enough for now, maybe in the future I will need additional views.
#100daysofgamedev
the title screen for my upcoming game
#indiedev #indiegame #videogame #gaming #gamedev
What does your project's logo look like for #MarketingMonday ?
#indiegame #IndieDevWorldOrder #gamedev #100daysofgamedev
Bug or feature? (the player shouldn't have bounced on the highest cloud) #gamedev #IndieDevWorldOrder #100daysofGameDev #100DaysOfCode