when it bevels... just right. 🦑

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too much fun making lil box houses.

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Yo! I added some extra details like wires, locks, and connectors. And texture's slot. Hmm. Does it remind you something?
I found the HardOps overview for Hard-surface Modeling by very useful! You can check it yourself
https://t.co/LBwMFIhA4p

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just about done with this helmet just need to do a small touch-up/detail on the back then that's it!
Then i can work on the machine's in the scene still debating on the scene

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a cylinoid a day keeps the bevels at bay

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Some small steps with weapon design that I working on in spare time. WIP. Everything modeled using mid-poly workflow and weighted normals, game-ready intended. Blender 2.8 helps in that a lot. Damn, why we still use high poly+low poly, anyway? :D

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🤖I added some ditails. I just cant stop send halp!

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New sleek dragon helmet for July

7月で新しい龍のヘルメットを作る

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doodling around with and making a kind of scientist device, definitly need to make a game ready version :)

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Always fun to see how far non-d workflow can go.

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