Some small steps with weapon design that I working on in spare time. WIP. Everything modeled using mid-poly workflow and weighted normals, game-ready intended. Blender 2.8 helps in that a lot. Damn, why we still use high poly+low poly, anyway? :D

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🤖I added some ditails. I just cant stop send halp!

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New sleek dragon helmet for July

7月で新しい龍のヘルメットを作る

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Always fun to see how far non-d workflow can go.

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i made this just to say and has been updated for today's also I can't stop messing with these shaders!

shoutout to on the night's watch. HOPs greatest knight.

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Doing some space ships concepts in with my favorite addon and coming soon...

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Coming soon... a new zebra helmet!

新しいヘルメットがシマウマです!

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0097 has been updated. Thanks to all who push and shout about this tool! We got a few goodies in here courtesy of AR

- Q menu quick favorite support.
- Gizmo system for Array and Mirror added
- Cleanup and minor fixes

is next but theres a few sprinkles left

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If somehow you still don't know about HardOps for make sure to check it out. https://t.co/4DJEjM1UPy

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