こんな長いバサバサの髪、しかも左右非対称を作るの久しぶりだったので時間かかった。

三つ編みの終着点を見つけるのが大変でつた
後ろ髪は三列が見栄え良かった😊
この子の髪の毛のアクセサリーは多分クロックスにつけるやつと同じ

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こんな微妙な範囲の髪をしっかり三つ編みにできるのか疑問だけど。

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Estuve texturizando un hacha (modelo del profe tkm <3), esta divertido

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杉江製陶所のタイル(2作目)をサブスタンス3Dデザイナーで作りました。
グラデーションマップを細かく設定して色を再現しています。

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The Little HeadHunter... sculpted in with rendered with

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With substance3d going away and no longer having a free student licence not going to be a thing i have been trying to play around with designs whilst i still can. im debating on trying to do some fun retexture adopts maybe in the future to help fun for adobe subscription for SP

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been editing some more random kirby models and then texturing them in substance painter
Here are the finished textures for the Robobot and the helmet kirby wears when in it

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Protectorate 'Firedog' MkII APC design for 's The OR Strategy. Modeled in , textured in and rendered in

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Character Artist Chen Wang unveiled a cool-looking 3D female model recreated from Christophe Young's concept using Maya, ZBrush, and Substance 3D Painter.

More renders here: https://t.co/IVhyzRJ1eN

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Howdy Doo M'pals, my items for 50L Birthday are the Sidhe Horns! I added a pair of Sereph - Static Wings (color & Minerva (#32) because they match Sidhe

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Check out Airborn, a cool stylized project made by using Maya, 3ds Max, Substance 3D Painter, Blender, and Unreal Engine 5.

Full video and more info: https://t.co/9oO0TRsq8K

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Things I made 10 years ago vs. stuff I made this year ) I am ready for PBR on the grid omg:

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