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Hide And Seek - Raytracing Competition Dec'94
"Uhh, no comment."
By: Mike Clifton (1994, POV-Ray)
#DyingLight2 "moodmatic"
This engine has come a long way since the first time I saw it, in Chrome (2003).
Pushed to the absolute max here, with modded extended raytracing and draw distance.
Full length, 4K feature is on YT:
https://t.co/xLT4aVJvft
@DyingLightGame @Dachsjaeger
tinyraytracer: A brief computer graphics / rendering course - https://t.co/ERR0of7eji
(aka. raytracing in 153 lines of code)
《🎊Happybirthday!!!🎊》
2022..3/12
今日は"HoneyWorksイラストレーター" ヤマコ"様、そしてHoneyTraceメンバー”U-Na”の誕生日!!!
@yamako2626
@UNa_BeRay
今日はHoneyTraceから動画上がります!
More old screenshots of specular and diffuse lighting generated by hybrid screen space + probe space ray tracing.
Roughness maps are generated in-shader for demonstration purposes.
#madewithmotor #gamedev #indiedev #rendering #gpu #shader #glsl #opengl #raytracing #pathtracing
Morning by Warpig (@AndrasKetzer)
🔗 https://t.co/NRtGQiapjh
🗓 Released in 2001 at Flag 🇭🇺
#demoscene #creative #2d #raytracing #graphics #pixels #drawing #painting #pictures #pixelart #digitalart #computerart #art #picoftheday #pictureoftheday 😍
🌑
🔺
🌊
#discatte_art (povray, raytracing) RT=💜
Mocha with RTX Raytracing enabled
Now date the cow in HD
As demanded by my discord server
Realtime raytracing on the browser. 🤯
I've been testing the new @pmndrs library https://t.co/2OItfOF0YS over a side project I'm working on (which I'll show here soon), and the results are STUNNING.
Le jeu #ZeldaBreathoftheWild sublime en #8K #Reshade #RayTracing https://t.co/0QpEBmT5CW
'raytracer' Alexandre Rangel, 2022
live generative code on @versumofficial
https://t.co/qC2w1Stkbh
#独断と偏見で選ぶ各国代表
アルゼンチン編 その4
#brachytrachelopan #ブラキトラケロパン
#Buitreraptor #ブイトレラプトル
#Ekrixinatosaurus #エクリキシナトサウルス
#Eodromaeus #エオドロマエウス
まだだ、まだ終わらんよ!
Metro Exodus Enhanced Edition (PC, own camera tools). The raytracing based GI is so good in this enhanced edition, unreal. Game still holds up as one of the best ever made (it's still a pain to work with on PC, but alas).
J'ai aussi beaucoup bossé sur Unity, surtout pendant mon stage et je viens de commencer doucement Unreal.
J'ai aussi fait pas mal de projets pour finir mon année scolaire, surtout le projet de Raytracing que j'ai adoré faire :D