2 - The project is a kind of PC board games, here I set up the use of the mouse to move / orientate the camera

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2 - The project is a kind of PC board games, here I set up the use of the mouse to move / orientate the camera

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Pushed those colors toward something more vibrant!

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プログラム経験の無い人かつゲーム製作未経験者がゼロからGodot Engineを使って2Dミニゲームを作る本を書きました。

技術書典7
池袋サンシャイン2/3F 展示ホールC/D(文化館ビル2/3F)

こ08D

サークル詳細 | 迷宮たまご | 技術書典 https://t.co/VHPwZmiZb1

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Narrowed down my goblin redesign to these two... or maybe I'll just use both - I can plug them in to my original node in Godot with zero issues~

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Players will be able to view detailed information about cards now. I plan to improve the language as I add implement more card effects down the line.

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New enemy. The Catcher... These creepy guys catch your baby bunnies. You have to save your kids.

1 2

Our little game for the is going well. You have to do everything with one single rock.
Made with

2 6

Finally recovered from my burnout.. with a newly drawn forest background.

I also implemented a card name bar - that will display card current being used. And to help it stand out, the rest of the UI is hidden.

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i fix a little bit the reflects and shadows :b
still a really bad path tracing

1 3

shadows seem to work now, but the reflects are not fully right (i dont know why i keep trying make this path tracing work xd)

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Showcasing some newly drawn area nodes - the pit, mountains and ruins.

(No, they don't randomly change mid-battle in-game, lol..)

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"Is it looking at me?"
"Yeah, it's looking at you."

Another peak at the Ghost Jager monster in Stratagem. Art by .

2 10

Progress Update:
- First battle is now against a training dummy, to let players filter some cards
- Ambush battles are now against a cloaked mage (3rd enemy in video)
- New arena-like background


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