画質 高画質

Almost finished the mesh, I have four different variants of this helmet in different styles and techniques to see what's the best for me. More small accents before it's textured and finished.

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First attempt at doing from start to finish. It came out pretty well. Made the low in Zbrush, may make a low in Maya later on. It's going to be in the van scene on the side of the road. High is the last image.

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Game-U student, Katie M., made some really cool in Instructor Jessica S.’ class! Katie has a idea! 👏💯🔥😎👌

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Looks good but mostly worried about trying to figure out the specular,roughness, whatever maps that needs to be done so that the stylized shader I'm using would work well. So far mostly flat shading it for now and figuring the rest out later.

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Starting to integrate background characters into the shots, extras and props modeled by the super talented . We’ve got some killer tools set up to randomize the extras, video coming soon...

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Winner of the Sky Ship Challenge: Jakob Scheidt

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Early block in vs latest block in. A few bits left to go. (Based on art by Soo K)

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Remember this drawing that student, Lauren T., is working on? Instructor Zack gave us an and it is This is great attention to 👏💯😳😁

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Instructor Dan W. tells us that his student, Jesse G., is a artist! That is very obvious in this masterpiece of 🔥🤩👏💯

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WIP, a incredibly smooth piece of a Sci-Fi helmet. Hard-Surface using Blender Modifiers so baking within Substance for performance yet very happy with the current quality coming out before more adding more micro-details.

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One of my first experiments with There's a few aspects of the render I would change if I did again but I think the Dolphin model holds up well.

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Playblast turntable render of the 3d dragon am currently working on

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