Last night's progress: fade in-out for scene transitions!

Also, a title screen!

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Demo of my new 4 FPS animations concept. The enemy is still using the old method.

I might need to go with a different pose for the attack, but it seems to be okay.. how does it compare?

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PLEASE RETWEET! Gravity Ace is on STEAM! The Lieutenant says WISHLIST NOW IF YOU WANT TO BUY IT! https://t.co/jNnkbIeoyI https://t.co/wHVJWgiOY7

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I added a library of cards so that players can review card details~

Also drew new icons for the cards I added last time.

(Not sure if I'll keep the enemy cards on the list though)

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Day 2 : Proceduraly generated grass on proceduraly generated floating island !

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day 40.
Today I'm going to a wedding, most likely won't have time later on. I just played around with materials in to see what looks better, in the left pic the planet have now a toon shader, I kinda like it, but not yet there.

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Early WIP of the first boss battle.
Defeating her grants you the ability to dodge so all her patterns rely on it.

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My day job was really busy these past two weeks 😩

I started working on the first boss level 🔥
Half of the lighting effects are faked to improve performance while keeping the mood of the scene

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Primal Light demo is live at https://t.co/J0ZmHL3mjq Retweets appreciated!

Please join our Discord to leave feedback and chat with us about the game! https://t.co/7JvzCaQJRg

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2 - The project is a kind of PC board games, here I set up the use of the mouse to move / orientate the camera

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2 - The project is a kind of PC board games, here I set up the use of the mouse to move / orientate the camera

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Pushed those colors toward something more vibrant!

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