画質 高画質

I saw the incredible artwork from on instagram for the couldn't help but give it a try, I made it on Zbrush, rendered in Arnold Maya, with some postproduction in Photoshop and After effects.

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Finally done with Everything rendered in Marmoset. No UV textures, only polypaint and materials. https://t.co/IoMdyR2D4S

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That's the body in the pocket. I had to make some compromises to the design in order to get it to work, what with my still developing modeling skillset.

Character turnaround for comparison.

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Also been working on my hard surface skills in combination with organic sculpting. Which resulted in this draft model!

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Spent time in and I would really love to see what others are creating to me to do better! I'll be posting stuffs tomorrow!

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Hey guys ♥️ Been busy interning lately but i have some personal projects wips to post!

I hope you like it so far, more to come soon ✨

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I can't believe this took longer than the staff caps and doesn't even look as good

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Finished the base sculpture. 2million tris haha. It will be around 6k after making the low poly version.

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Thinking about commissioning a 3D model of my fursona, Darling, for VRChat...

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