The player can now choose to take or not an object. And I still show the responsiveness because I like it :p

6 27

Normal battle transition! Next, the battle system.

5 38

The first game of my universe "Edonizia" is still in progress. Now, the player changes visually when you take equipment. The combat system is coming....

2 12

Narrowed down my goblin redesign to these two... or maybe I'll just use both - I can plug them in to my original node in Godot with zero issues~

1 14

Working on my game. Slow and steady solo development. https://t.co/UaWXVy6LCE

0 7

I accidentally pressed CTRL+F2 in and this advanced batch rename window appeared 😮
Did you know?

10 85

finished, it was a pleasure to work with th addon! texturing, rigging & skinning are coming

1 26

2 hours left?! Sure let's code a boss battle. What could go wrong? 🙃

1 8

This is how you catch spirits in Omamori.
Spot them, flush them out, predict their escape trajectory and then one last blow!

20 105

Players will be able to view detailed information about cards now. I plan to improve the language as I add implement more card effects down the line.

9 39

FOV, combat, and very simple monsters.

68 687

New enemy. The Catcher... These creepy guys catch your baby bunnies. You have to save your kids.

1 2

Our little game for the is going well. You have to do everything with one single rock.
Made with

2 6

Oh boy it's August! Perfect time for some delightful snowy levels in

4 19

Countless worlds lay shattered; a wake of destruction across time and space as the inevitable draws ever near. To think it all started with a simple round of minigolf...

7 30

Finally recovered from my burnout.. with a newly drawn forest background.

I also implemented a card name bar - that will display card current being used. And to help it stand out, the rest of the UI is hidden.

8 62