画質 高画質

experiments with shader nodos

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Hey blender artists, is there a way to create a hologram effect like on the image below within one shader? At the moment it's plane with a Solidify modifier and material offset. But I'd like to have control over it using one material without a modifier

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At the very least in her later appearance they get rid of the weird 'shiny' shader that made her stand out like a sore thumb lol. She looks better with the regular toon shader

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I just realized that you can use the default unity particle shader depth fade to make props blend into the terrain :O

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Koroks from Breath of the Wild!

Recently finished the main story and wanted to make these lil guys while replicating the BOTW shader style

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Finally finished the model/shader/outline stylization for a Lagtrain animation, next is the riggin!

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Added a galaxy shader in the background while testing the integration code. The aesthetics kinda work. I think I'll tame it a bit, clean it up, and make a preset out of it.

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Yesterday, announced that they are releasing their new YYB MMD models on Hatsune Miku's 15th Anniversary!

YYB's 10th Anniversary Miku came with its own built in shaders, we hope these models come with their own effects too!

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finally tried one of those play doh shaders in blender and tested it out by making a lil anne lister

this is going to be fun to use

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4/?? “Pools are great for holdin’ water, man.” I love him, your honor. This took forever but it’s worth it!!!

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Here:

Engine\Source\Runtime\RenderCore\Private\ShaderMaterialDerivedHelpers.cpp
8/?

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Sun flowers is out at !

Interactive shader flower. This time with parameters to control the visuals

Check the animated and interactive version here : https://t.co/1i3lA5Nt24

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Ahhhh thank you!! ;; I'm actually a soft shader!! So I'm glad you think my art is good for that style! Also his design and parentage and all that came to me in a dream, so the credit goes to my subconscious more than to me! c:

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I accidentally created this character lul

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W.I.P Update.

I've completely overhauled Jill's skin shader to look more soft & squishy like real flesh. I used Substance Painter for her textures.

This outfit isn't final yet... I'm still working on it.

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Looking at my old drawings of my Destiny 2 oc's.
Might rework them since there's new armor/shaders in the game and so much has happened in the official game story too.

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sundering.
just wanted to try & do a pose like that & then try different shaders bcs ppl made so many pretty ones.

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