画質 高画質

Why yes that boat is a 90% accurate sloop thanks for noticing! Flats and most line work is now done for this cover/mini print for Sail the Seas my major wip video game project!

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Tip In the event of falling down a pit, land gracefully.

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Vane

"In a ruined desert, a strange golden dust transforms a free-spirited bird into a determined young child, setting off a chain of events that will reshape the world itself."

by

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Our brave Gran will face many dangers on the way to her quest. Today, we're presenting just one of many! Meet the Pouncer, a fast and agile enemy that will try to outmaneuver her and strike when she least expects it!

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We are ironing out the details for our first level (most of it is done), and working on a boss encounter for the demo (a lot is done). That being said; we won't have a screen shot, here is some cool new art of Daisuke instead.

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Two things for this week.

Anaya and Leonard go to the beach, testing a new style of CG.

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What's already done and what's in development right now in Lenin - The Lion?
Here it's:
• 1st Area: 100%
• 2nd Area: 100%
• 3rd Area: 100%
• 4th Area: 15%
• Additional 1: 100%
• Additional 2: 45%
• Endings: 20%

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And here's an improved attack animation for one of the regular enemy types, as well as the old one so you can compare them!
2/3

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Blooming Nightshade's portraits are nearly all implemented for the existing events, so here's some screenshots for

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After all this time in development, and consequent self-improvement, it's good to know our very first environment design still holds up. But I'd be lying if I told you this is the first iteration.

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Writing quests and dialogues is always better with good at hand :)



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Intro is finished so we returned to the dungeon awesomizations! The secret entrance to the labs.

The artists has confessed he is so happy to return to the assets and decor instead of doing fullscreen animations everyday :D.

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More practice 💫#screenshotsaturday

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Testing out IK bones in the hair for animation. The pose is just random weirdness to see how the deformation is working. The hair though, meant to look crazy and out of control.

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working on a new ambient mechanic

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