画質 高画質

After all this time in development, and consequent self-improvement, it's good to know our very first environment design still holds up. But I'd be lying if I told you this is the first iteration.

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Writing quests and dialogues is always better with good at hand :)



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Intro is finished so we returned to the dungeon awesomizations! The secret entrance to the labs.

The artists has confessed he is so happy to return to the assets and decor instead of doing fullscreen animations everyday :D.

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More practice 💫#screenshotsaturday

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Testing out IK bones in the hair for animation. The pose is just random weirdness to see how the deformation is working. The hair though, meant to look crazy and out of control.

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working on a new ambient mechanic

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Here we go! Another update! Valentina's Bust!
Check out the speed paint in the game's blog! You can also hear her theme music ^^
https://t.co/9xSWfDtiR5

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Here's a new concept art showing you some elements from the Sunken Caves' lore in Nanotale.

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As we have already mentioned, a new hero will appear! Here is his concept for

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Parry system, critical attack, and how I suck at my own game

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Another update for Fenrys 🐺 is canonically bisexual! The B in LGBT won't be erased in

In this case, it *also* stands for Big Fluffy Dog. ❤️💜💙

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Looks like and his team are ready for the final fight of the 5th mission. Going to take at least two weeks to get this final fight drawn up too.

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So the '92 Special Tee Shot prototype was released this week! Here's a satisfying hole in one. It's available over on with a history of the game I wrote up, check it out :D https://t.co/8dn8CWkHtr

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