I think you can guess where I'm trying to go now... compute shaders are quite useful to simulate wave particles :D

For now, I'll call it a day and go get some sleep :)

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New cool shaders</> from ! https://t.co/uYIZqJn1wV
if you don't speak Japanese, you will need a translator. Mapping shader doesn't work with my Nvidia GPU, but it works if i run with integrated graphic card.

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Hey, looking for someone skilled in making shaders in for a 2D universal render pipeline shader. Willing to pay!

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Remnant: From the Ashes (Pc Version)
DLC - Subject 2923
- UE4 Console Unlocker
https://t.co/BSqhc4F6E2
- ReShade 4.5.4 + custom shaders

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On the left, without baked lighting. On the right, with baked lighting. Model got around 1k poly which is way lower than what you would want from a character in a low poly game. Third picture is with some more effects. All of them are directly textures. No shaders or anything.

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And here's a little showcase of same of the shaders I made for the project, including procedural wooden planks, all made with

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[Realms: Nexus]
Explorations in complex fields and elements.

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Finally learning to write OpenGL / Shaders!

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A pack of 25 easy-to-use procedural shaders for Blender Cycles and Eevee.
Ready to make shwifty looking renders in minutes! https://t.co/ZsfNjPQSL4

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so I wanted to have fun so I loaded up the high poly MA5C made by and slapped on the high res MCC MA5C textures. tried my best to convert the 2K PBR textures rather than use the ones made specifically for H3 PC.

shaders can use some tweaking but this is how it looks.

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New Zbrush shaders now available! ( 3D skull included ) https://t.co/qBSCrsgGlq

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Thought I’d show off some of the screencaps I made for this month’s contest in ’s screencaps server. Theme is “Reflections in Crystal”. No mods, only shaders and a whole lotta Photoshop.

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Some new Shaders for Zbrush. Here goes my night again...

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And one more, I know chances are super low, but if you anyway will do experiments with shaders would be awesome to have some sort of opacity for some heroes, like default body of Visage.

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Thanks, guys! Now we can create cooler sets with more detailed textures!

I have a small suggestion. It would be awesome if you add to shaders of more heros a bit of bloom/glowing effect on emissive (like StormSpirit or Dazzle has) if its not too much hassle.

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I have crafted a SMALL GOBLIN MAN with TINY HANDS. I'll work on rigging him tomorrow after work and figure out toon shaders for him for practice with.

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Makes one mistake when playing with shaders for instant fear

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I can't speak for the interviewed people, but maybe it helps to describe how I and a couple others intuitively thought materials/shaders would apply in Godot (which I think is what people mean with viewport)

I expected the following behavior:

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With concepts & shaders, next is 's 3D modelling to create these dioramas.

He made 169 of them 🤯

Frankie had to experiment with the geometry to get breaks in the outlines just right for the illustrated look, and placed all of that stippling too.

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