https://t.co/yIHGPvhgYN

NWHR://Neural-Network.web
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Machine Learning | AI Artwork, 8192 × 8192, jpeg
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An artificial neural network is an interconnected group of nodes, inspired by a simplification of neurons in a brain.

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https://t.co/yIHGPvhgYN

NWHR://Neural-Network.web
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Machine Learning | AI Artwork, 8192 × 8192, jpeg
-
An artificial neural network is an interconnected group of nodes, inspired by a simplification of neurons in a brain.

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was playing a little bit with the nodes
1) has only 1 toon shader
2) more in depth lol (if this hits like 20 likes imma show nodes for the second one if you guys interested)

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Artoria Pendragon (Saber)

shoutout to for reminding me that my twitter account actually does indeed exist

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Hi! It's been a while since I've submitted any newly completed art.

I was commissioned to draw Lalani R'eyani in search of rare and shiny bountiful nodes in a locale around La Noscea.

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You might be happy to hear that we just released major speed improvements on for and .

The use of our nodes for these 2 is not necessary anymore and only meant as backup.

May the block updates be with you.

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Trying out blender nodes and made a chibi Ina

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Zipping Rig + Proximity Merge are now complete on the test hair. Now to do some posing and renders and see if it breaks, and how much better my shading and FS lines are.

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This Day in (Totally Made Up) History: 3 ABY. Arden Migs, janitor, is enjoying the latest album from Figrin D'an a/t Modal Nodes, oblivious to the Imperial troops flooding into the city. But while the commotion doesn’t grab his attention, something else does.

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This stylized rock was created to save your time when creating a material. Easily change parameters the way you want. 👉Comes with the file with nodes divided into groups for easy editing. https://t.co/PXiCFZ59xd

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Proximity Merge live on the actual hair (only 1 section so far.) Its also masking out the internal faces where the bundle edges line up. This will solve the internal faces that were screwing up my shading and Freestyle Lines.

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I have some news about my new WIP Project tonight:

Really satisfied on how this new artwork is coming along:
working on some 3d aspects like volumetic fogs, geometry nodes and displacements.
The scene is a bit chaotic atm, but I will look at it soon! 😍

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こちらは予告です。#kmt童話パロ
なの。さん(@ kmt_nanodesu )と共同企画開催予定です٩( 'ω' )و
キャラ、テーマ被り気にせずに、どなたでも宣言なしで🆗です!興味ある方どうぞご参加ください*追加するお題もゆる募です。
良かったらRTで拡散お願いします(絵はサンプルっぽかったので載せときます)

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My current WIP is all about choice and consequence. Behold, the flowcharts of planning / plotting / doom.

(First diagram starts at that "1" and works outwards, the others continue from those blue nodes -- starting at the edges and working inwards.)

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Holy crap, another already?
Hi, void! My name's Luis, I'm a Concept Design enthusiast with a craving for Creature, Hard-Surface and Character Modeling.
I paint surfaces, push vertices, calm tantrums and connect nodes (b'u')b

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Nailed that proceduraly generated tree using geometry nodes

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