Bunch more coming through the pipeline... 1.5m station endcap, 1.875m>1.5m conical adapter, 1.5m station module, 0.9375m airlock, 1.25m structural node, an inflatable airlock... This Gemini stuff is fun, I have so much clarity as I work and haven't really gotten blocked up.

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Narrowed down my goblin redesign to these two... or maybe I'll just use both - I can plug them in to my original node in Godot with zero issues~

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Peregrinelabs has announced the new update of its Grooming node based procedural toolset Yeti 3.5 for Autodesk Maya https://t.co/iyYPhQPxUA

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Onna dakara, to Party wo Tsuihou Sareta node Densetsu no Majo to Saikyou Tag wo Kumimashita Volume 2 illust.

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[Breaking] A.R.C excavation team has unearthed a large amount of artefacts in Node 08, including music scores and documentation about a renowned pianist of the ancient world. This figure's name is yet to be found undamaged, A.R.C officials referring to her as "A".

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The glowing rings indicate the area of the node style in that space. (Part 2/4) https://t.co/6MNZjGRO5n

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Commission for Node on FA! Such an awesome character design from !! Actually really hyped I got to work with one of their designs, a super unique and skilled artist!

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here is the node setup for .. the thing I don't really know what to call actually and it's all procedural generated.🤔

maybe I should just use smoke simulation next time,
it's much easier then dealing with those complex nodes..

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Maou Toubatsu shita Ato, Medachitakunai node Guild Master ni Natta Volume 7 illust.

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✨YCH sketch 03.D-2 .|. client: node
Leather pride love!
___
Order a sketch! Just FOUR left with this theme! Once gone, they gone!:
https://t.co/6ZzRqgJDsx

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Maou Toubatsu shita Ato, Medachitakunai node Guild Master ni Natta Vol.7 – July 20, 2019

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Hey! This week I've been a bit busy with other things, but I made an ice shader using a Fresnel Effect, with normals created from noise put into a 'Normal From Height' node. ❄️#unity3D

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That would be very good for ISO indeed! You can make a "ghetto" version yourself for now with nesting. For example to make a floor tile you add a Sprite node as a child of a Node2D, rotate the Sprite node 45° and set the scale of the Node2D to x:2 y:1

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描く暇無かったnode鬼の再掲

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Waterial is an advanced material for creating animated water surfaces with low memory requirement and much less performance intensive than simulations. Node-Group with descriptions allows lots of changes to the material to be rather easy.
https://t.co/pjTLUHFhZ3

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tukareta node rakugaki shita

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haikei
kakuno
tsukareta
node

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• Isekai Cheat Survival Meshi: Tabete, Tsuyoku Natte, Mata Taberu Vol.5
• Houkago wa, Isekai Kissa de Coffee wo Vol.6
• Maou Toubatsu shita Ato, Medachitakunai node Guild Master ni Natta Vol.7
• Date A Live Encore Vol.9

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It's also worth mentioning that the above is a 'simpler' version of Interior Mapping. I don't fully understand the additional nodes, but they prevent some warping (+ fraction node to make multiple rooms). (Used https://t.co/R6XS1d61IE as reference)

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