オファニモンFM出来ました
怖いな〜


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Wow! Our students are more and more excellent!👍👍
🎉🎉Congrats, student baochang wang!
🤩 Looking forward to your next execution!
Artstation:https://t.co/Ot6ivV94fh

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I actually forgot to show you guys Pum's textures :D

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substancepainterで遊ぼうと思ったけど素材作って力尽きたやーつ
勿体ないから素材化しまさぁ

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Today's Twitchstream we take our low-poly version of the Cowardly Hero and dive into a program called Substance Painter to give him color and get him one step closer to being in the game! https://t.co/8NwEkt3BiE

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Finished repainting my multi-cube! Learned a lot with this one. 😊#SubstancePainter

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Just wanted to pop a sneak peak into the project I've been working on. Official post to follow later.



Credit to the talented Junq Jeon for the concept art: https://t.co/ROTufOpK31

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Finally, this is the guy I've been working on for the last couple of months. Really proud of this one 😊😊

Concept made by Son Nguyen

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Void Bot avatar I made! 100% from scratch made in and Some hard surface modelling connected with parts of sculpted retopologized mesh.

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インディゲームやVRC等のハードサーフェスアセットの依頼の受付をしています。
BlenderとSubstancePainterを使って製作します。
相談事がございましたらDMかメールでお願いします!
rockycandy0093.com
あと出来れば依頼フォームを書いていただくと嬉しいです
https://t.co/N7pGIvF4nO

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I don't think I ever showed you guys the finished textures for the spyro keyblade power ups! These are just screenshots from for now.

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Animus, from the indie fighting game created by the director Andres Borghi, part of a collection of characters made on 3D.
Programs used:

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