画質 高画質

I've tried various experiments at trying to give this dragon scales, lol. Making scales in sculpt mode for baking is out of the question with my specs. Procedural scales have their own drawbacks.

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Proximity Merge live on the actual hair (only 1 section so far.) Its also masking out the internal faces where the bundle edges line up. This will solve the internal faces that were screwing up my shading and Freestyle Lines.

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実況ワドルディ、レフェリーワドルディ、スタッフワドルディ。様々なワドルディによって支えられています

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Me now suddenly remembering that Blender3D is like... an all in one package.

Damn it really got video editing?.............................. Even of just 2D gif shit?....................... Damn. I'm hella chuggin balls.

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요즘 와 함께 으로 캐릭터 만들고 있어요. ㅎㅎ 리디비는 Grease Pencil과 vertex painting 하고, 저는 모델링 했어요.
다음에는, 한복을 만들어 입혀 볼 예정이에요! ✨

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LOL it's halfway thru April already and I forgot to post my March picks but anyway here are what the artworks I made last month that I'm most proud of

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Here is some assets i made for
We are producing a new game called "#NPCHeroes"

*The Game is NPC Themed RPG and Simulation game with Quests, Bosses, Skills and Magic

Likes💖and Retweets🔁Are Appreciated

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Playing with fluent addon. 95% fluent + Decal Machine.

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Continuing the Brawl cast in their Ultimate Banner poses, this week I posed Brawl Fox and Pikachu in their Ultimate Banner poses.

Likes and Retweets would be very much appreciated!

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Today was a struggle in learning how to construct topology around limbs! 🥴 Hopefully paying attention to topology now will make texturing/rigging easier later.

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Another try on 3d realism, not quite there yet

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messing around with the new human pack and made. I personally love most of them. I do wish the rigs were a little nicer but overall it's really damn good and great work from mango!

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