Hero Tactics is my love letter to oldschool tactics rpgs. Lead your motley party of heroes through a series of puzzling micro tactic battles!! ⚔️🏹

Play it now: https://t.co/REWUDRJmyt



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That one thing that finally makes your game feel like a game ☺️ Happy Halloween and last day of

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[#devtober day 30]
Still starting off in animation, so here's a SUPER rough run cycle

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Day 27:
Alexia fighting in her super mode, also Shelby's crossbow is in the game now but it doesn't fire arrows yet (GIF)

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Day 26 of sketched up 3-4 different expressions per character as needed in the story. they won't be full on new drawings, but not just expression changes either, as u can see

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been spending a lot of time just prepping assets, can’t wait to actually build rooms and the town

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Day 24: Spent the day dealing with bugs. This was the funniest one

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Something on the simple side for day 23!
Made the NPCs stop moving when you start talking to them!
(to be clear it's the NPC who's running here)

Still some more to do with this but I'm way too tired to be at it today!

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[#devtober day 23]
Couldn't get a lot done today due to a power outage.
However, I was able to add an adjustment that allows players to glide over stage edges easier

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Taking the..."Train"? That's what all of these cool folx are doing these days!!

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One thing I don't do enough:

Turning down saturation to look at object visibility, especially in noisy scenes. Here I tried to lower background values, and the foamlines are still way too bright, adding too much noise. ✈

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drafted a ghost and some lore today! so far, there are four different classifications of ghosts, and all ghosts have two forms: a calmed form and an agitated form. I wonder what this ghost's all tangled up about?

29, 21,

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[ Day 21 ]
Heyyyy back into animating that main character
I hate walk animations so much, but at least that's done for now!

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Alice is coloured! Our main cast is almost complete 🍰💕☕ a big thanks to our character artist 😊 she is amazing

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Work on the UI continues, we finally locked the character display \o/ and started working on the Death screen UI

Below a few more moving plants

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