Some more work on the hi-res version. Based on Lars Sowig Swamp Devil concept https://t.co/EciczkI670

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Throwback Thursday to a Reconstructed Xenos helmet found on Vominov IV. Human skull for scale.

Happy Thursday everyone











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In progress, Hard Surface practice based on Lancelot from Code Geass 🥰

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This is a refreshing challenge as far as surface studies go. I’d always been ambivalent about detailing projects. I’m taking an agile approach to this. Some parts are finished, some are sketches, all is fun.

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Doodling with , getting organic shape is not as tough as I thought. Hardsurface models are another story. Great software
Being also to create mesh from a profile, revolve would be useful.

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Another go with Magica CSG (0.03) Once you´ll block things out first then it kinda goes nicely downhill from there. Textures from substance painter.

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Threw this together on stream - I've been enjoying the OW2 Beta and had to sculpt Widow - I love her redesign, the braid, the armor, her rifle.

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Gauss Turret hi-res model I created for Halo 5. It was super fun to work on this chunky beast. The model is based on the concept by

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