The Base of the Mecha Colosus the first Boss of is ready fro Rigging and to use For Programing, This is going to Be fun...

https://t.co/lKN28sb2MZ

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Fixed some things. Still trying to tame the color palette. Now I need to deep dive in to and deliver some textures🤖✍️

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🐿🍒#indiedev and it is time for share your amazing adventure games, don’t forget follow me


➡️Like & RT this tweet
➡️Reply with your game
➡️I'll RT
⤵️🍃🍒

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My Mi Band told me that I had 17 minutes of deep sleep.
Anyone knows why?

5
Lumen +

with Nanite

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Super happy and proud to show off our new, beautiful and re imagined logo! Our talented UI Artist has done a perfect job in breathing new life into our old logo! Do you like it?🧡

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Thought that we'd kick off the week with another awesome piece by !

Here's a closer look at our protagonist Gerel, fully geared and combat-ready.

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Video quality's so bad... Enjoy these screenshots instead! 🐶❤️
Original asset by and watercolored with ILIAD


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Recently i have noticed that for some reason we are stuck just under 2k followers >.< Could this be the solution!? Retweets appreciated!

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Here are some early stage examples of the hideous church mini-boss. While it definitely has it made in the intimidation department, it's lacking in the nutrition one.

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Do you like retro-looking modern games? If so, follow Titanium Hound on Twitter! :) https://t.co/3bLBu9olrN

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New environment project I worked on during the last few weeks. Rendered in real time in UE4 and based on the concept art of Darek Zabrocki. Click on the link below to watch the 4k video and image.
.
https://t.co/Q60sgL3tND
.

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✨#MailMole is OUT NOW on Nintendo Switch, Steam, PS4 and Xbox!✨

Here you have some 🧡amazing fanarts🧡 of Molty made by , and 🥰

📬https://t.co/ozQ0QA2NSq

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Finally managed to finished my Patreon page. Have a look if you'd like to learn more about realtime VFX stuff and what is my approach to the VFX.

https://t.co/MbJmyLpYfp

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Object which is composed of cubes.
立方体が集まったようなオブジェクト

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One of those nights where I decide to blow up the previous look.

Adjusted almost everything. Sky is less harsh and less blue. Grass, trees, rocks, all updated.

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Changed shape of craters. Changed arrangement and direction of ground block. (Before: Left, After: Right)
クレーターの形状を変更してみた。地面のブロックの配置方法を改良。左が変更前、右が後。

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Another monster for our game!

This I want to show the first concept of the "Flying Enemy".

Believe it, this creature "swims" through the air!

Artwork by Raúl Méndez Vizcaino, at

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