The days of blocky rock walls are gone! We got a full tileset working now! I had to do some trickery to get Godot to allow for autotiling on normal sprite nodes, but in the end it all worked out!

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Secret Spaces, whose procgen grew from "let's make rooms connect with each other" to... this https://t.co/au2AzUWfAk

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Fully terrain made in Mixer.

This tool is amazing!

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After some optimizations I am now able to generate on a larger scale! While I do not want to make the islands bigger, that will allow me to generate them in higher detail 😊✨

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Randomizing colour schemes and weather on the fly! 🌈 Do you have any favourites? ✨

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Rivers are coming along well! Still need to mask the point where they enter the sea though! 🌲💧

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Working on adding Base Building and in game building mods...

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Random Interesting in-game screenshots, goodness!! Join the discord and participate within the channels to get access to the alpha ! Its a fun community i promise :D - https://t.co/2Czw3pZGoT

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A few world gen screenshots, some very interesting areas you can find when traveling through this infinite world of wonders! Hop in this discord for more updates and more secret stuffs: https://t.co/2Czw3pZGoT

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tip: Just keep adding layers of noise & simulation until it looks good.

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Hey and friends, we're giving away our procedural dungeon generator tool for It's free, grab it while it's hot. Thank us later.

https://t.co/W8PNCPgv5i

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Considering some and procedurally animated enemies for that fps-project

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Some more progress! Leaves/Petals have UVs, so I can apply gradients rather than solid colour, and can now animate the rotation over the growth duration to simulate flowers buds opening. 🌺

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